add second button in camera
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e241a79289
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@ -73,54 +73,66 @@ class CameraState extends State<Camera> {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Take a picture')),
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// You must wait until the controller is initialized before displaying the
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// camera preview. Use a FutureBuilder to display a loading spinner until the
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// controller has finished initializing.
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body: FutureBuilder<void>(
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future: _initializeControllerFuture,
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.done) {
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// If the Future is complete, display the preview.
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return CameraPreview(_controller);
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} else {
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// Otherwise, display a loading indicator.
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return const Center(child: CircularProgressIndicator());
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}
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},
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),
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floatingActionButton: FloatingActionButton(
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// Provide an onPressed callback.
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onPressed: () async {
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// Take the Picture in a try / catch block. If anything goes wrong,
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// catch the error.
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try {
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// Ensure that the camera is initialized.
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await _initializeControllerFuture;
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// Attempt to take a picture and get the file `image`
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// where it was saved.
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final image = await _controller.takePicture();
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if (!context.mounted) return;
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// If the picture was taken, display it on a new screen.
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await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DisplayPictureScreen(
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// Pass the automatically generated path to
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// the DisplayPictureScreen widget.
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imagePath: image.path,
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appBar: AppBar(title: const Text('Take a picture')),
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// You must wait until the controller is initialized before displaying the
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// camera preview. Use a FutureBuilder to display a loading spinner until the
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// controller has finished initializing.
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body: FutureBuilder<void>(
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future: _initializeControllerFuture,
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.done) {
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// If the Future is complete, display the preview.
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return CameraPreview(_controller);
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} else {
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// Otherwise, display a loading indicator.
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return const Center(child: CircularProgressIndicator());
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}
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},
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),
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floatingActionButton: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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FloatingActionButton(
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backgroundColor: Colors.green,
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onPressed: () => {},
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child: Icon(Icons.play_arrow),
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),
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),
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);
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} catch (e) {
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// If an error occurs, log the error to the console.
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print(e);
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}
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},
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child: const Icon(Icons.camera_alt),
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),
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);
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SizedBox(width: 40),
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FloatingActionButton(
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// Provide an onPressed callback.
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onPressed: () async {
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// Take the Picture in a try / catch block. If anything goes wrong,
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// catch the error.
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try {
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// Ensure that the camera is initialized.
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await _initializeControllerFuture;
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// Attempt to take a picture and get the file `image`
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// where it was saved.
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final image = await _controller.takePicture();
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if (!context.mounted) return;
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// If the picture was taken, display it on a new screen.
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await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DisplayPictureScreen(
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// Pass the automatically generated path to
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// the DisplayPictureScreen widget.
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imagePath: image.path,
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),
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),
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);
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} catch (e) {
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// If an error occurs, log the error to the console.
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print(e);
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}
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},
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child: const Icon(Icons.camera_alt),
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)
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],
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)));
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}
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}
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