add onTap
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covas_mobile/lib/ItemMenu.dart
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206
covas_mobile/lib/ItemMenu.dart
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// ignore_for_file: unnecessary_brace_in_string_interps
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import 'dart:io';
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import 'dart:convert';
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import 'package:covas_mobile/classes/alert.dart';
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import 'package:flutter/material.dart';
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import 'package:http/http.dart' as http;
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import 'package:shared_preferences/shared_preferences.dart';
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import 'variable/globals.dart' as globals;
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({Key? key}) : super(key: key);
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// Try running your application with "flutter run". You'll see the
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// application has a blue toolbar. Then, without quitting the app, try
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// changing the primarySwatch below to Colors.green and then invoke
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// "hot reload" (press "r" in the console where you ran "flutter run",
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// or simply save your changes to "hot reload" in a Flutter IDE).
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// Notice that the counter didn't reset back to zero; the application
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// is not restarted.
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primarySwatch: Colors.blue,
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),
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home: const ItemMenu(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class ItemMenu extends StatefulWidget {
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const ItemMenu({Key? key, required this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<ItemMenu> createState() => _ItemMenuState();
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}
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class _ItemMenuState extends State<ItemMenu> with ShowErrorDialog {
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String listUser = "";
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Future<void> _incrementCounter() async {
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SharedPreferences prefs = await SharedPreferences.getInstance();
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var accessToken = prefs.getString("access_token") ?? "";
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String former = "";
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if (accessToken.isNotEmpty) {
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var urlGet = Uri.parse("http://${globals.api}/events");
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var responseGet = await http.get(urlGet,
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headers: {HttpHeaders.cookieHeader: 'access_token=${accessToken}'});
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stderr.writeln('Response Get status: ${responseGet.statusCode}');
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if (responseGet.statusCode == 200) {
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stderr.writeln('Username : ${responseGet.body}');
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var json = jsonDecode(utf8.decode(responseGet.bodyBytes));
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for (var user in json) {
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stderr.writeln('name : ${user['name']}');
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former = "$former\n ${user['name']} : ${user["place"]}";
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}
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} else {
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var text = "";
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switch (responseGet.statusCode) {
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case 400:
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{
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text = "Requête mal construite";
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}
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break;
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case 406:
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{
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text = "Mot de passe incorrect";
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}
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break;
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case 404:
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{
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text = "Utilisateur inconnu";
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}
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break;
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case 403:
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{
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text = "Vous n'avez pas l'autorisation de faire cette action";
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}
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break;
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case 410:
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{
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text = "Token invalide";
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}
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break;
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case 500:
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{
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text = "Probleme interne du serveur";
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}
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break;
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default:
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{
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text = "Probleme d'authentification inconnu";
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}
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break;
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}
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showErrorDialog(context, text);
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}
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} else {
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showErrorDialog(context, "Cache invalide");
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}
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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listUser = former;
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});
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}
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final _formKey = GlobalKey<FormState>();
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Invoke "debug painting" (press "p" in the console, choose the
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// "Toggle Debug Paint" action from the Flutter Inspector in Android
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// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
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// to see the wireframe for each widget.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Form(
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key: _formKey,
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child: Column(
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children: <Widget>[
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// Add TextFormFields and ElevatedButton here.
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TextFormField(
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// The validator receives the text that the user has entered.
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validator: (value) {
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if (value == null || value.isEmpty) {
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return 'Please enter some text';
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}
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return null;
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},
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),
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],
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),
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),
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$listUser',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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@ -1,5 +1,6 @@
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import 'dart:convert';
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import 'dart:io';
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import "ItemMenu.dart";
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import 'package:http/http.dart' as http;
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import 'package:flutter/material.dart';
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import 'classes/events.dart';
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@ -105,7 +106,10 @@ class _MyHomePageState extends State<ListItemMenu> {
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title: Text('${post.name!}'),
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subtitle: Text('${post.place!}\n${date} ${time}'),
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onTap: () {
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print("${post.id!}");
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (_) => ItemMenu(title: post.id!)));
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});
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},
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separatorBuilder: (context, index) {
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TextEditingController inputPseudo = TextEditingController();
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TextEditingController inputPassword = TextEditingController();
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Future<void> _login(BuildContext context) async {
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var url = Uri.parse("http://${globals.api}/token");
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var url = Uri.parse("https://${globals.api}/token");
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var pseudo = inputPseudo.text;
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var password = inputPassword.text;
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print("get login");
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print(pseudo.isNotEmpty);
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print(password.isNotEmpty);
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if ((pseudo.isNotEmpty) && (password.isNotEmpty)) {
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print(url);
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try {
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//String credentials = "${pseudo}:${password}";
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//Codec<String, String> stringToBase64 = utf8.fuse(base64);
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"username": "${pseudo}",
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"password": "${password}"
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});
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print(response.statusCode);
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if ((response.statusCode == 200) || (response.statusCode == 201)) {
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SharedPreferences prefs = await SharedPreferences.getInstance();
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void start() async {
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SharedPreferences prefs = await SharedPreferences.getInstance();
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var access_token = prefs.getString("access_token") ?? "";
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print("Get access token");
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if (access_token.isNotEmpty) {
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print("Appel HTTP");
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var urlToken = Uri.parse("https://${globals.api}/token");
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var responseToken = await http.get(urlToken,
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headers: {HttpHeaders.cookieHeader: 'access_token: ${access_token}'});
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print(responseToken.statusCode);
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if (responseToken.statusCode == 200) {
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print("route to item list");
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Navigator.push(
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context, MaterialPageRoute(builder: (_) => ListItemMenu()));
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} else {
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